Developers can choose to code in AppGameKit Script or natively with C++ libraries. The Script language is a write once, deploy technology – meaning you code your game once and then export it to different platforms. A cross-platform IDE can be run on Windows, Mac or Linux. The script is compiled into byte code format. The byte code can then be exported to iOS, Android, Linux, Mac, Windows and HTML5 formats.
With the AppGameKit Plug-in system, developers can call external libraries from their AppGameKit BASIC source code. The system allows new commands to be added to projects that target Windows, Mac and Linux.
AppGameKit includes commands for all the important areas of game creation. These can all be called as AppGameKit Script commands or as library calls in C++.
AppGameKit is constantly developed and updated. Existing users all receive free updates to the core AppGameKit application. In the coming months the following features are ear marked for release: