AppGameKit - VR

AppGameKit VR adds powerful and easy to use VR commands to your core AppGameKit Script language.

With just a few commands you can start to develop your own VR experiences, from detecting the head mounted displays to registering touch events from the touch controllers.

NEW: AppGameKit VR now comes with a new Plug-in for Leap Motion support!

Note: Users must already own AppGameKit and have an OpenVR compatible head mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform.

The AppGameKit VR DLC includes:

  • AppGameKit VR Plugin for AppGameKit Tier1 Script
  • AppGameKit VR Tier2 C++ Library
  • AppGameKit VR Getting Starter Guide PDF
  • AppGameKit VR Leap Moton Plugin for AppGameKit Tier1 Script
  • Leap Motion Tier2 C++ Libray
  • AppGameKit VR Leap Motion User Guide PDF

Explore the source code to the Smack-a-snake game demo

 

AppGameKit VR Commands
These new VR commands will empower you to:

  • Diagnostic checks on the hardware and SteamVR
  • Initialise the HMD
  • Create standing or seated VR experiences
  • Set the scale and camera ranges
  • Render a 3D scene to the HMD
  • Read the 3D values and angles of the HMD
  • Control the position and rotation of a player within the 3D scene
  • Read the 3D values and angles of the player
  • Read the values of both the users left and right hands
  • Read all the buttons and joystick values from controller devices[/list]

There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.

 Code your VR experiences and quickly try them out!

 

 Touch devices are fully supported

Create both standing and seated VR experiences 

The AppGameKit VR Command List

Setup Commands

  • Setup Commands
  • IsHmdPresent
  • IsRuntimeInstalled
  • Init
  • ErrorMessagesOn
  • SetTrackingSpace
  • GetTrackingSpace
  • ResetSeatedZeroPose
  • SetCameraRange
  • SetWorldScale
  • GetWorldScale
  • Render

Player Commands

  • SetPlayerPosition
  • SetPlayerRotation
  • MovePlayerLocalX
  • MovePlayerLocalY
  • MovePlayerLocalZ
  • RotatePlayerLocalX
  • RotatePlayerLocalY
  • RotatePlayerLocalZ
  • LockPlayerTurn
  • LockPlayerPitch
  • GetPlayerX
  • GetPlayerY
  • GetPlayerZ
  • GetPlayerAngleX
  • GetPlayerAngleY
  • GetPlayerAngleZ
  • GetHMDX
  • GetHMDY
  • GetHMDZ
  • GetHMDAngleX
  • GetHMDAngleY
  • GetHMDAngleZ
  • GetRightHandX
  • GetRightHandY
  • GetRightHandZ
  • GetRightHandAngleX
  • GetRightHandAngleY
  • GetRightHandAngleZ
  • GetLeftHandX
  • GetLeftHandY
  • GetLeftHandZ
  • GetLeftHandAngleX
  • GetLeftHandAngleY
  • GetLeftHandAngleZ

Controller Commands

  • RightControllerFound
  • LeftControllerFound
  • RightController_JoyX
  • RightController_JoyY
  • LeftController_JoyX
  • LeftController_JoyY
  • RightController_Trigger
  • LeftController_Trigger
  • RightController_Grip
  • LeftController_Grip
  • RightController_Button1
  • LeftController_Button1
  • RightController_Button2
  • LeftController_Button2
  • RightController_TriggerPulse
  • LeftController_TriggerPulse
  • LeftController_GetFingerPointed
  • RightController_GetFingerPointed
  • LeftController_GetThumbUp
  • RightController_GetThumbUp