Create3DPhysicsRagDoll

Description

Starts the creation of a Physics ragdoll for the object. You must add at least one bone to the ragdoll before you call Finalize3DPhysicsRagDoll(). The models bones must have a zero rotation in the default position/first frame of the animation.

Definition

Create3DPhysicsRagDoll( objID, objTotalWeight )

Parameters