(AGK version: 108.21)
Submitted: 2014-12-14 08:27:51
// note: this example should work with AGK 108.21 and AGK V2

// use the wasd keys or the on screen joystick
// to rotate the camera about the global X and Y axis
// this can be a little disorientating

// create a direction light and some boxes and spheres to act as a "map"
// CreateLightDirectional(1,-1,-1,1,255,255,255)
for i = 1 to 4
	createObjectBox(i,50,50,50) //create the box
next i
for i = 5 to 6
	CreateObjectSphere(i,50,12,12)
next i


// color and position position the boxes
SetObjectColor(1,255,255,255,255)
setObjectPosition(1,0,0,150)  //in front of the camera
SetObjectColor(2,255,0,0,255)
setObjectPosition(2,150,0,0)  //to the right of the camera
SetObjectColor(3,0,255,0,255)
SetObjectPosition(3,0,0,-150)  //behind the camera
SetObjectColor(4,0,0,255,255)
SetObjectPosition(4,-150,0,0)  //to the left of the camera

// color and position the spheres
SetObjectColor(5,255,0,0,255)
SetObjectPosition(5,0,150,0)  //above the camera
SetObjectColor(6,0,255,0,0)
SetObjectPosition(6,0,-150,0)  //below the camera

// set the camera's initial position and rotation
SetCameraPosition(1,0,0,0)
SetCameraRotation(1,0,0,0)

// main loop
do

	// player input using the joystick commands so this demo will work on a keyboard or a touch screen
	joystick_x = GetJoystickX()
	joystick_y = GetJoystickY()

	// reset the camera's rotation to zero by pressing spacebar or the on screen button
	if getButtonPressed(1) =1
		SetCameraRotation(1,0,0,0)
	endif

	// rotate the camera
	RotateCameraGlobalY(1,joystick_x)
	RotateCameraGlobalX(1,joystick_y)

	// print the box's angles to the screen
	print(getCameraAngleX(1))
	print(getCameraAngleY(1))
	print(getCameraAngleZ(1))

	sync()
loop
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