Set3DParticlesStartZone

Description

Sets the area around the emitter where new particles may appear. The values are relative to the emitter position, for example a zone of 0,0,0,0 would mean that all particles start on the emitter position point. A zone of -10 in x and +10 x, with y and z being 0 (-10,0,0,10,0,0) would create a line centered on the emitter position that particles would randomly appear along. A box zone where x, y, and z are non-zero would mean that particles could start at any point inside the box.

Definition

Set3DParticlesStartZone( ID, x1, y1, z1, x2, y2, z2 )

Parameters