Get3DParticlesMaxReached

Description

Returns 1 if the emitter has emitted the number of particles specified in Set3DParticlesMax and all emitted particles have since died, otherwise returns 0. If the max is set at -1 this will always return 0. To reset the count and make the emitter start emitting again use Reset3DParticleCount.

Definition

integer Get3DParticlesMaxReached( ID )

Parameters