SetObjectImage

Description

Sets all meshes in this object to use this image when rendering. You can set textures separately for each mesh by using SetObjectMeshImage. Each mesh can have up to 8 images assigned to it in the texture stages 0 to 7. If you are unsure of which texture stage to use, place the image in stage 0. Texture stages can be used to assign multiple images to a mesh, for example you might put the base (diffuse) texture in stage 0, a normal map in stage 1, and a light map in stage 2. The shader used to draw this object can then combine the various textures into a pixel value to show on the screen. Using an image value of 0 for a particular texture stage removes any assigned image from that stage.

Definition

SetObjectImage( objID, imageID, texStage )

Parameters