Rotates the bone to look at a particular point in world space with an optional roll value. "looking at" is defined as aligning the bone's local Z axis to point its positive side at the given point. This can be achieved using only the Y and X angles in Euler notation, so you can specify an optional Z angle in degrees to roll the bone left of right whilst always looking at the same spot.


SetObjectBoneLookAt( objID, boneIndex, x, y, z, roll )