FinishPulleyJoint

Description

Creates a pulley joint between two sprites. This the second half of a two command setup. Due to the number of parameters required you must call CreatePulleyJoint2 first with the initial set of parameters to create the joint. This command returns the ID of the new joint.

Definition

integer FinishPulleyJoint( gnd1x, gnd1y, gnd2x, gnd2y, a1x, a1y, a2x, a2y )

Parameters