If you're a fan of our DarkBasic range of products then you will love the AppGameKit. With its easy to code syntax, combined with a fast and reliable gaming engine, creating game apps across multiple devices is now a cinch! First you simply code your games in the AppGameKit Windows or Mac IDE;
At any time the game code can be compiled into a standalone game. If the compilation is error free, the game can be run on the same PC or Mac.
Other devices like an iPhone or tablets can also pick up and run the game once the compilation is completed. Any devices that you want to do this will need to be running the "AppGameKit Player" App. This app is available from each appropriate app store as a free download. Check the box on the right to download them.
We like to think of this feature as AppGameKit Magic, probably because it's the first time we've seen something work like this in our products (and we're pretty proud of it too!)
If you code your game using AppGameKit BASIC you will have to compile it with the IDE and then it will be run through an interpreter. An interpreter's job reads the compiled game (which is by then in byte-code format) and runs it on the platform of your choice.
On the desktop machine this is automatically part of the compilation process. The compiler will link the interpreter with your game and create a standalone executable file for you.
For other devices like an Android tablet there needs to be an interpreter on the device. TheGameCreators have created "AppGameKit Player" apps for all supported devices. You simply download these apps from the appropriate app store and run them on the device. The apps then listen to your local WiFi waiting to hear if a game has been compiled and is ready for deployment. As soon as the app picks up a message that a game's ready to be deployed, the compiler will talk to the device and send the game to it. So you don't need to sync your device or connect any wires, just have it listening on the local Wi-Fi network.
You'll need to export your app once it's fully coded and tested. Different platforms have different file formats. Windows needs .exe files, Android .apk, iOS .ipa, and Mac .app.
AppGameKit again steps in and deals with this for you. The Export screen lets you enter the necessary fields for permissions, signing and so on. With a click your app is exported into the format you need to publish into the required app store.
You can find the AppGameKit Player on most stores now as a free download, allowing you to instantly test your apps on various devices. The only exception to this is on iOS where such an app is incompatible with Apple rules, so for iOS you have to build the app using X-Code and then deploy it to your device(s).
Player apps run on your target devices. When you broadcast an app from the IDE the player app will sync and download the app and run it on your device over the WiFi network, allowing you to instantly test your code.
Installed with AppGameKit 2, find it located here;
.../App Game Kit 2/Players/Windows/Windows.exe
Installed with AppGameKit 2 here;
.../App Game Kit 2/Players/Android/AGK Player 2.apk
You can also download it direct from;